FOR MORE VARIETY ON THE BATTLEFIELD!21/4/17 - 14:14
Dear Generals,
To be victorious in the future we need to look back at the past. Our analysts finished their report and revealed which of our units are used the most or least. Based on those findings we want to introduce a huge amount of balancing changes, which will be released on beta today. This update will allow you to counter certain strategies better and will allow you to use a greater variety of units in your future battles.
There will be a 3 week test phase, where we will collect all sorts of feedback and eventually make further changes. That means: The final balancing update can differ from the current state.
Following changes will be made:
Strategic Bomber
- Increased flight range:
Lv1: 375->400 | Lv2: 400->460 | Lv3: 480->550 | Lv4: 550->670 | Lv5: 600->820 | Lv6: 690->1000 | Lv7: 780->1210
- Increased building damage:
Lv1: 3.5->4 | Lv2: 5->6 | Lv3: 6.5->8 | Lv4: 8->10 | Lv5: 9.5->12 | Lv6: 12->14 | Lv7: 14.5->16
- lowered build requirement on all levels from Industry Complex level 2 to Industry Complex level 1
Naval Bomber
- Increased naval damage
Lv1: 5->8 | Lv2: 6->10 | Lv3: 7.5->12 | Lv4: 9.5->14 | Lv5: 10.5->16 | Lv6: 13->18 | Lv7: 15.5->20
- Increased flight range only on Lv1: 200->230
Light Tanks
- Increased metal cost on all levels: 1500->1750
- Increased oil cost on all levels: 600->750
Medium Tank
- Increased armored offensive & defensive damage
Lv1: 4->4.5 | Lv2: 5->5.5 | Lv3: 6->6.5 | Lv4: 7->7.5 | Lv5: 8->8.5 | Lv6: 9->9.5
Heavy Tank
- Increased armored offensive damage
Lv1: 7.5->8 | Lv2: 8.5->10 | Lv3: 10.5->12 | Lv4: 12.5->14
- Increased armored defensive damage
Lv1: 9.38->10 | Lv2: 10.63->12.5 | Lv3: 13.13->15 | Lv4: 15.63->17.5
Tank Destroyer
- Increased armored offensive damage
Lv1: 3->4 | Lv2: 4->5 | Lv3: 5->6.5 | Lv4: 6.5->8 | Lv5: 8->9.5 | Lv6: 9.5->11
- Increased armored defensive damage
Lv1: 5.25->7 | Lv2: 7->8.75 | Lv3: 8.75->11.38 | Lv4: 11.38->14 | Lv5: 14.0->16.63 | Lv6: 16.63->19.25
Artillery
- Increased naval offensive damage
Lv1: 0.25->0.7 | Lv2: 0.25->0.8 | Lv3: 0.25->0.9 | Lv4: 0.25->1 | Lv5: 0.25->1.1 | Lv6: 0.3->1.2
- Increased naval defensive damage
Lv1: 0.13->0.35 | Lv2: 0.13->0.4 | Lv3: 0.13->0.45 | Lv4: 0.13->0.5 | Lv5: 0.13->0.55 | Lv6: 0.15->0.6
- Increased range on Lv6: 70->80
SP Artillery
- Increased unarmored offensive damage
Lv1: 2->2.5 | Lv2: 2.5->3 | Lv3: 3->3.5 | Lv4: 3.5->4
- Increased unarmored defensive damage
Lv1: 1.25->1.56 | Lv2: 1.56-1.88 | Lv3: 1.88->2.19 | Lv4: 2.19->2.5
- Increased armored offensive damage
Lv1: 2->2.5 | Lv2: 2.5->3 | Lv3: 3->3.5 | Lv4: 3.5->4
- Increased armored defensive damage
Lv1: 1.25->1.56 | Lv2: 1.56-1.88 | Lv3: 1.88->2.19 | Lv4: 2.19->2.5
- Increased naval offensive damage
Lv1: 0.3->0.8 | Lv2: 0.3->1 | Lv3: 0.3->1.2 | Lv4: 0.3->1.4
- Increased naval defensive damage
Lv1: 0.19->0.5 | Lv2: 0.19->0.63 | Lv3: 0.19->0.75 | Lv4: 0.19->0.88
- Increased range
Lv4: 70->80
Anti Air
- Increased air offensive and defensive damage
Lv1: 4->5 | Lv2: 5->6 | Lv3: 6->7 | Lv4: 7->8.5 | Lv5: 8->10 | Lv6: 9->12
SP Anti Air
- Increased air offensive and defensive damage
Lv1: 5->6 | Lv2: 6->7.5 | Lv3: 7->9 | Lv4: 8->11 | Lv5: 9->13
Infantry
- Increased goods cost on all levels: 500->750
Militia
- Increased unarmored offensive damage
Lv6: 3.5->4 | Lv7: 4->5
- Increased unarmored defensive damage
Lv6: 5.25->6 | Lv7: 6->7.5
- Increased armored offensive damage
Lv4: 0.5->0.75 | Lv6: 1->1.25 | Lv7: 1.5->1.75
- Increased armored defensive damage
Lv4: 0.75->1.13 | Lv6: 1.5->1.88 | Lv7: 2.25->2.63
- Decreased build time on all levels by 25%
Motorized Infantry
- Increased move speed
Lv1: +12% | Lv2: +11% | Lv3: +11% | Lv4: +9% | Lv5: +8% | Lv6: +7%
- lowered day of availability by 4 days on all levels
Mechanized Infantry
- Increased unarmored offensive damage
Lv2: 7.5->8 | Lv4: 8.5->8.75
- Increased unarmored defensive damage
Lv1: 9->11.25 | Lv2: 9->12 | | Lv3: 10.2->12.75 | Lv4: 10.2->13.13 | Lv5: 10.8->13.5 | Lv6: 11.4->14.25
- Increased armored defensive damage
Lv1: 4.2->5.25 | Lv2: 4.56->5.7 | Lv3: 4.8->6 | Lv4: 5.16->6.45 | Lv5: 5.4->6.75 | Lv6: 5.7->7.13
- Increased air defensive damage on all levels: 2.4->3
- lowered day of availability by 4 days on all levels
Cruisers
- Increased unarmored offensive and defensive damage
Lv1: 0.5->1 | Lv2: 0.5->1.5 | Lv3: 0.75->2 | Lv4: 0.75->2.5 | Lv5: 1->3 | Lv6: 1->3.5 | Lv7: 1.25->4
- Increased armored offensive and defensive damage
Lv1: 0.5->1 | Lv2: 0.5->1.5 | Lv3: 0.75->2 | Lv4: 0.75->2.5 | Lv5: 1->3 | Lv6: 1->3.5 | Lv7: 1.25->4
- Increased air offensive and defensive damage
Lv1: 6->6.5 | Lv2: 7->8 | Lv3: 8.5->9.5 | Lv4: 10->11 | Lv5: 11.5->12.5 | Lv6: 13->14 | Lv7: 14.5->15.5
- Increased move speed
Lv1: +20% | Lv2: +8% | Lv3: +8% | Lv4: +7% | Lv5: +7% | Lv6: +6% | Lv7: +6%
- Increased range
Lv2: 30->40 | Lv3: 30->40 | Lv6: 50->60 | Lv7: 50->70
Battleships
- Increased unarmored offensive and defensive damage
Lv1: 1.5->3 | Lv2: 2->4 | Lv3: 2.5->5 | Lv4: 3->6 | Lv5: 3.5->7 | Lv6: 4->8 | Lv7: 4.5->9
- Increased armored offensive and defensive damage
Lv1: 1->2 | Lv2: 1.5->3 | Lv3: 2->4 | Lv4: 2.5->5 | Lv5: 3->6 | Lv6: 3.5->7 | Lv7: 4->8
- Increased range
Lv1: 50->60 | Lv2: 50->60 | Lv3: 50->60 | Lv7: 70->80
Rocket Fighter
- Increased flight range: 150->275
- Increased air offensive damage: 15->23
- Increased air defensive damage: 9.38->11.5
- Decreased unarmored defensive damage: 0.63->0.5
- Decreased armored defensive damage: 0.31->0.25
- Lowered metal cost: 500->250
- Increased rare material cost: 0->250
Nuclear Battleship:
- Increased range: 70->80
- Increased unarmored offensive and defensive damage: 7->12
- Increased armored offensive and defensive damage: 6->10
- Increased air offensive and defensive damage: 4->6
Nuclear Submarine:
- Increased air offensive and defensive damage: 4->5
- Increased naval offensive and defensive damage: 10.5->11
- Increased sub offensive and defensive damage: 3->4
Railroad Gun:
- Increased range: 120->150
- Increased naval offensive damage: 0.3->2
- Increased naval defensive damage: 0.04->0.3
- Increased move speed: +33%
Commandos:
- Increased unarmored offensive: 5.5->10
- Increased unarmored defensive damage: 5.5->8
- Increased armored offensive damage: 3->5
- Increased armored defensive damage: 3->4
- Increased air offensive damage: 1->1.5
- Increased air defensive damage: 1->1.2
For this purpose we will open speed rounds on the English beta server, so if you want to participate please join those rounds and feel free to give us feedback in the newspaper or in the chat! Also evaluate, why you don’t like a specific change. An additional beta survey will be added one week into the test phase.
We are looking forward to your feedback,
You Call of War Team
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